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VRML 2.0 SOURCEBOOK john wiley

THE BEST BOOK AVAILABLE ON VRML FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehens...

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COMPUTER GRAPHICS COMPANION john wiley

The Computer Graphics Companion offers a comprehensive collection of articles written by selected specialists and spanning a wide range of topics and applications in computer graphics. It brings toget...

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BEGINNING XNA 3.0 GAME PROGRAMMING: FROM NOVICE TO PROFESSIONAL bookazine

XNA programming is an increasingly popular way to create games for the Microsoft Xbox 360, and the latest version, XNA 3.0, is due for release early in 2009. This book provides a fast-paced introducti...

R$ 389,10
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COMPUTATIONAL INTELLIGENCE IN MEDICAL IMAGING - TECHNIQUES AND APPLICATIONS taylor & francis

CI Techniques & Algorithms for a Variety of Medical Imaging Situations Documents recent advances and stimulates further research A compilation of the latest trends in the field, Computational Intelli...

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ALGORITHMS FOR IMAGE PROCESSING - 2ND ED john wiley

A cookbook of algorithms for common image processing applications Thanks to advances in computer hardware and software, algorithms have been developed that support sophisticated image processing witho...

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GAME ENGINE ARCHITECTURE - 3RD ED crc press

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present...

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REAL-TIME RENDERING - 4TH ED crc press

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide vari...

R$ 923,18
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COMPUTER VISION cambridge usa

This modern treatment of computer vision focuses on learning and inference in probabilistic models as a unifying theme. It shows how to use training data to learn the relationships between the observe...

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PHYSICALLY BASED RENDERING - 3RD ED morgan kaufmann

Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Throu...

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LAYOUT AND COMPOSITION FOR ANIMATION focal press

This essential, hands-on guide is filled with examples of what a composition should look like and example of poorly designed layouts. Spot potential problems before they cost time and money, and adapt...

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REAL TIME 3D CHARACTER ANIMATION WITH VISUAL C++ focal press

Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping throug...

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DECONSTRUCTING THE ELEMENTS WITH 3DS MAX - 3RD ED focal press

3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential te...

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ESSENTIAL CG LIGHTING TECHNIQUES WITH 3DS MAX focal press

Certified by Autodesk, Darren Brooker´s new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techni...

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FLASH + AFTER EFFECTS focal press

Flash Designers: push Flash to the next level with After Effects’ robust toolset. * Add motion graphics and visual effects to your Flash projects * Fuse 3D depth into 2D animations * Prepare Flash ani...

R$ 451,30
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ART AND SCIENCE OF DIGITAL COMPOSITING, THE - 2ND ED morgan kaufmann

The classic reference, with over 25,000 copies in print, has been massively expanded and thoroughly updated to include state-of-the-art methods and 400+ all-new full color images! "At ILM, compositin...

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